

Being seen is a resource
A globe on the shelf. A floor lamp in the corner. A waste bin nobody remembers putting there. One of them is you – and the longer the hunter stares, the more dangerous your team gets.
Hide. Panic quietly. Flip the table... as the table.
Stay calm. You’re a vase.
Every second a hunter holds you in view, your Nervousness climbs. Faster the closer they are, faster the more directly they stare. Hit 100 and you’re torn out of your disguise, left with nothing but your legs and a very obvious robot body.
The twist: all that panic isn’t wasted. Every living prop’s nervousness pools into one shared team charge. Staying hidden keeps you safe, staying watched makes your team dangerous.


The furniture fights back
When the charge is high enough, any prop can slam the Revolt trigger. For everyone, at once, for a short time. The rules invert:
Props don’t have to win the fight. They win by having anyone left standing when the clock stops, but a hunter who knows the Revolt is coming searches rooms very differently.
You are what you hide as
Objects carry their own stats – picking one is picking a build. A tiny vase is fast and vanishes into a cluttered shelf, but can’t tackle anything. A fridge has huge HP, deals real Revolt damage, and is seen by absolutely everyone. Because it’s a fridge.
Swap disguises whenever you like – even mid-round. Dropping down to a vase to survive the next sweep is a completely legitimate way to play. Getting caught mid-swap is a completely legitimate way to get shot.

Watch the uprising
PLAY THE TRAILER ON STEAM1:12 · pre-alpha footageCaptured from a pre-alpha build with real engine footage. Visuals may change – the vase may look even more suspicious by launch.
Evidence the furniture is alive
Built by one person. Watched by many.
I want to make sure that the game not only follows my vision, but also takes community expectations into account. The game features are largely based on good balancing to ensure maximum enjoyment.
- The core loop is complete and playable today - hide, panic, revolt, repeat.
- Three maps at Early Access launch, more shapes and maps shaped by community feedback.
- Balancing tuned with the community - your bug reports and bad opinions are welcome.
- Interface, audio and subtitles in multiple languages from day one.
